Well! to start with, the "items" being traded were just variables. the merchants' dialogue was set up as a conditional dialogue, so depending on the count of certain variables they'd say different things. then, when they were supposed to give you an item, I used {VariableName = 1} to set VariableName to 1 - ie: to "give" you VariableName. This variable was then used in a different merchant's dialogue, and so on.
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Cute pixel art. I liked the color scheme.
The soothing dialogue was fun to read too :)
Thanks! I'm glad you liked it
quite mind boggling
Haha, I hope that's a good thing! Thanks for playing :)
this is cute and atmospheric!
Thanks! I'm glad you liked it
:) I feel really happy that I got a PLANT.
Who wouldn't be? Haha :) Thank you for playing!
Cool Game! I really like the art.
Thank you! I'm very new at pixel art, so I'm super glad it worked for you
Thank you so much !
Well! to start with, the "items" being traded were just variables. the merchants' dialogue was set up as a conditional dialogue, so depending on the count of certain variables they'd say different things. then, when they were supposed to give you an item, I used {VariableName = 1} to set VariableName to 1 - ie: to "give" you VariableName. This variable was then used in a different merchant's dialogue, and so on.
no worries! hit me up if you want a hand with them
The Bazaar had plenty of worthy baubles, but this clear explanation was absolutely priceless.
I'm just getting started with Bitsy and I was figuring out the variable elements mostly by trial and error.
This one comment saved me lots of guesswork and helped me finish my game in time for the Bitsy Jam deadline this month.
Thank you so much! Really grateful for the help.
Wow, thank you so much for this comment! I'm super glad that this blog was able to help you work out stuff for your game :)